@startuml
sprite $ghost_original [48x48/16] {
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000000DC770000000000387300000000005EF90530000000
000000296F60000000000057970000038CFF938200000000
0000000565F600000000000038D848DB8FFF950000000000
00000000476F80000000000005B979DEBBC2000000000000
00000000029EC53000000002410026501800000000000000
000000000003AB5540000000234520026000000000000000
000000000000029EBA787444100000430000000000000000
000000000000000263000000000033000000000000000000
000000000000000000432222222200000000000000000000
000000000000000000000000000000000000000000000000
}


!define DEV2_GHOST_ORIGINAL(_alias) ENTITY(rectangle,black,ghost_original,_alias,DEV2 GHOST_ORIGINAL)
!define DEV2_GHOST_ORIGINAL(_alias, _label) ENTITY(rectangle,black,ghost_original,_label, _alias,DEV2 GHOST_ORIGINAL)
!define DEV2_GHOST_ORIGINAL(_alias, _label, _shape) ENTITY(_shape,black,ghost_original,_label, _alias,DEV2 GHOST_ORIGINAL)
!define DEV2_GHOST_ORIGINAL(_alias, _label, _shape, _color) ENTITY(_shape,_color,ghost_original,_label, _alias,DEV2 GHOST_ORIGINAL)
skinparam folderBackgroundColor<<DEV2 GHOST_ORIGINAL>> White
@enduml